PARAZIT
Welcome
Username or Email:

Password:



[ ]
[ ]
[ ]
Online
  • Guests: 4
  • Members: 0
  • Newest Member: PRZ Brucekil
  • Most ever online: 57
    Guests: 57, Members: 0 on 29 Jan 2024
Chatbox
You must be logged in to post comments on this site - please either log in from the Login box or from here.


bullet PRZ Gavrila
3 days ago
Multumesc din suflet grin grin grin
bullet PRZ Brucekil
4 days ago
LA MULTI ANI ADI !!! biglaugh
bullet PRZ Gavrila
3 weeks ago
Haideti la FUN PLAY în week-end!!!!!
Poate reusim sa ne adunam sambata seara la o kilareala biglaugh
bullet brucekil
3 weeks ago
heart
bullet PRZ Gavrila
1 month ago
Salutare dodge smile
Facebook
Latest Posts
  Topic User Views Replies Last Post
Fun sound refacut (Announcements & News) PRZ Gavrila 104 0 -
 
How to bind keys (ET Scripts & Configs) PRZ Gavrila 954 0 -
 
Enemy Territory Getting Started (ET Scripts & Configs) PRZ Gavrila 579 0 -
 
Clean/Adjust CFG (ET Scripts & Configs) PRZ Gavrila 241 0 -
 
Topics: 4 | Replies: 4 | Views: 1878

Wolfenstein: Enemy Territory

Sunday 18 February 2024
ETL Beach V2

This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
objectives and basic gameplay.

The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
improvements. A small number of changes have also been made to help improve the balance of the map.

Shot0032 Etl Beach Mg42s

-----Changelog-----

v2
•    Added a timer to permanent spawn option for Allies in Forward Bunker (can be disabled via mapscript, enabled by default)
•    Added an option to spawn each of the MG42s (can be disabled via mapscript, enabled by default)
•    Relocated rock by Sea Wall to fix exploit
•    Fixed "SV_SetBrushModel: NULL" error
•    Restored original terrain geometry near roof of Forward Bunker
•    New terrain texturing with improved dotproduct2 blending
•    Reduced size of radio objective trigger box
•    Modified terrain by South Bunker to allow Allies to bypass ladder via hillside
•    New rock terrain texture and matching rock model texture
•    Added new Allied Supply Bunker spawn, enabled by building CP (can be disabled via mapscript, enabled by default)
•    Modified Axis Barracks spawn, enabled by building CP (Can be disabled via mapscript, enabled by deault)
•    Rearranged Axis Main Bunker spawnpoint layout
•    Fixed misnumbered Axis spawnpoint ID
•    Renumbered various spawnpoint IDs
•    Rearranged order of "team_WOLF_objective" entities to assign spawn location numbers sequentially (1 to 6)
•    New spawnpoint layout reference images
•    New sky shader with a moon and world lighting improvements
•    Reworked interior and exterior lighting
•    Added new searchlights and AA guns
•    Added new grass foliage
•    Added more rocks and bushes
•    Added more props and decorations in various rooms within the bunkers
•    Fixed texturing of barbed wire on Sea Wall
•    Added supports to barbed wire on Sea Wall
•    Added the correct footstep sounds for grass and sand

 

v1 (to original et_beach):

•    Added new command map
•    Improved Sea Wall door icon
•    Added ammo and health cabinet map icons
•    Added missing ammo cabinet icon
•    Improved lighting of command post
•    Improved lighting in trench dugout
•    Added new wall light on upper south level of the bunker
•    Fixed issue with players being killed by clipping the command post while constructing
•    Fixed Allied objective status for capturing Forward Bunker
•    Added all objectives to limbo menu
•    Spelling and grammar corrections
•    Fixed all objective limbo cameras
•    Added missing mortar sound effects
•    Added new VO announcements
•    Removed duplicate UI pop-up announcements
•    Altered bot .gm file to match new UI pop-up announcements
•    New sky
•    Restored original terrain textures
•    Restored original sea textures and animation
•    Added rocks and vegetation
•    Fixed missing radar dish
•    Added Pak 40 gun emplacements
•    Added many additional props throughout the map
•    Minor adjustments to trench geometry and texture alignment
•    New trench wood texture
•    Minor adjustments to trench dugout geometry
•    Fixed Allied side spawn
•    Increased number of spawn points
•    Adjusted spawn point locations
•    Removed upper level MG42 to improve team balancing
•    Minor adjustments to forward bunker terrain geometry
•    Expanded interior space of forward bunker
•    Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
•    Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
•    Added a permanent spawn option for Allies in Forward Bunker (can be enabled via mapscript, disabled by default)
•    Fixed triggering of alarm sound
•    Fixed various texture alignment issues
•    Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
•    Fixed invisible back sides of lights mounted on antenna
•    Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)


-----Credits-----

- Original script: SEKoner
- Searchlight model: FireFly
- Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
- Technical drawings: https://drawingdatabase.com/

- Thanks to kemon for the inspiration, guidance and feedback
- Thanks to Mateos for improving the bot waypoints
- Thanks to uips for feedback, suggestions and assisting with the scripting
- Thanks to c0rnn for feedback and suggestions

ETL Discord https://discord.gg/UBAZFys


-----Distribution-----

All included files may be freely shared and modified.

All original files remain property of Nerve Software LLC and SplashDamage Ltd.
Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.

Download Button PNG Photo


Posted by PRZ Gavrila on Sunday 18 February 2024 - 11:45:04   | Add/Read Comments: 0
ETL Braundorf v.1

This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.

Capturedcran 498

// AXIS
Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective:    Build the Command Post for faster charge times.
Secondary Objective:    Build and defend the Rear Entrance to the bunker.


// ALLIES
Primary Objective:        Destroy the City Gate and permanently capture the Factory District.
Primary Objective:        Destroy the Bunker Controls to win the battle.
Primary Objective:        Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective:        Capture the Factory District spawn point.
Secondary Objective:    Build the Command Post for faster charge times and a new spawn point.
Secondary Objective:    Destroy the Rear Entrance to the bunker.

DOWNLOAD


Posted by PRZ Gavrila on Sunday 18 February 2024 - 07:36:02   | Add/Read Comments: 0
Supply Depot 3 Xmas

Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added

Supplydepot3 Cc

**Added**
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]

 Additionaly changed by me:

 Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.

DOWNLOAD


Posted by PRZ Gavrila on Sunday 18 February 2024 - 07:29:46   | Add/Read Comments: 0
Remake Funy Sound

Am refacut toate sunetele de pe server de la comenzile din ! help , am adaugat sunete noi in total sunt vreo 150
le pot folosi si cei cu level 0 deschizand consola cu / si comanda !help

Sound


Posted by PRZ Gavrila on Sunday 18 February 2024 - 07:18:28   | Add/Read Comments: 0
Wednesday 07 February 2024
Grotli Final

The Allies must blast their way through the Grotli tunnel and bring the gold back home.

Objectives:

Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.


Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.


Grotli final with waypoints:
-> grotli_final.zip

-> grotli_final_waypointsV1.zip

Grotli Winter SpawnAllies 1web Grotli Winter Vault 1web Grotli PartA 1web

Updates in Beta 8:

- When the tank is at the end of the route, it will blow up the Axis door.
- Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
- Removed unnecessary doors.
- Deleted over a hundred entities.
- Fixed trap lever.
- Bigger spawnpoints.
- Allies can use the side entrance when the tank is inside the Axis Base.
- Added background mountains.
- Removed rain sound.
- Added details and retexture some stuff.

Updates in Beta 7:

- Added a waterfall where you can go to.
- Added a extra exit at Allies spawn.
- Added a disco where you can control sound, light and smoke.
- Fixed steal doors.
- Fixed rain inside.
- Fixed fire place.
- The tap can be set on and off.
- Wider tunnel passage in part B.
- Retexture some stuff.
- Added details.
- Little fixes.

Updates in Beta 6:

- Plane crashes when the Allies win the game.
- Added Allied vault in the command map.
- Fixed trick planting at the tank barrier.
- Added a extra tank barrier.
- Side entrance can be destroyed with satchel.
- Vault room door moved to the back.
- Pulsing red light when the vault door is destroyed.
- Added lights in undergroud tunnel.
- Added stars and moon lower to the horizon.
- Landmine protection at Allied base exit.
- Added a TB-303 and TR-606.
- A lot of cleaning behind the walls.

- Improved bot waypoints/goals.

Updates in Beta 5:

- Added a wall in the second part of the map.
- Added underground tunnel (open when the tank enter the axis base).
- Allies can use the side entrance.
- Side entrance protection is active before the tank enter the axis base and when obj is taken.
- Landmine protection near every small exit.
- Weather change at some point.
- Added details.
- Basic background hill's (less tris).
- Some lower quality texture.
- Removed mirror and camera monitor.
- Better FPS at some places.
- Lower hunkmegs.
- Smaller file size.
- Some little bugs fixed.

Updates in Beta 4:

- Added some missing voice.
- Thicker vault room door.
- Vault room door starts built.
- Tank barrier starts built.
- Alarm little bit louder.
- Changed the objective icon above the head to a gold crate.
- Vault front will be removed when the tank entered the Axis base.
- Changed some texture's.
- Added some details and removed some other.
- Added a extra trap.
- Hunkmegs optimized.
- +4 min timebonus when the tank entered the Axis base.

Updates in beta 3:

- Fixed landmine bug from beta2.
- Remake plane script and sound.
- Fixed stuckage on the tank at the end of the route.
- Added Axis door near ammocabinet.
- Planes flying over when Allies win.
- Moved Axis exit for beter FPS.
- Disabled smoke when tank is damaged.
- Some more little things.

Updates in Beta 2:

- If the vault door is destroyed and rebuilt, allies can also use the satchel.
- After the main gate there is a secret route to the flag.
- Allies base little bigger.
- Axis can go behind the gate at the Allies base.
- Allies has a own vault to bring the gold to.
- Moved spawnpoints more to the back.
- Edited the green doors.
- Planes flying over.
- Can go a little more over the hill in part B of the map.
- Tunnel connected in part B of the map.
- Allies cvops can use the door in the tunnel part B.
- Hidding place near door in part A, for allies to sneak in.
- Added some hot meals, medpacks and mp40 to pickup.
- Tank control waypoint fixed.
- Added some trucks with headlights on.
- Fixed window vieuw in secret room.
- Doors to barrier bit moved to outside.
- Added camera screen near the door to the barrier.
- Trap added.
- Tank starts behind a gate to give Axis more chance to build the barrier.
- And some more...


Posted by PRZ Gavrila on Wednesday 07 February 2024 - 18:43:48   | Add/Read Comments: 0
Tuesday 06 February 2024
Pointe du Hoc Beta 1

After much hard work and determination, Kemon has finally managed to release a 'beta 1' version of his superb 'Wolfenstein: Enemy Territory' map, 'Pointe du Hoc'.

Storyline:

June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs.

Screenshots:

       Aa137f4c02303763471861b9d5ca30cd Df8370decdd0cb528531131b9833c77a

       

Download the new map HERE

ET:Legacy official website HERE

Source - ModDB

8fff68b46cfcb971c5539d39868cc79e


Posted by PRZ Gavrila on Tuesday 06 February 2024 - 16:32:44   | Add/Read Comments: 0
Sunday 04 February 2024
Why do people still play Wolfenstein: Enemy Territory after all these years?

Why do people still play Wolfenstein: Enemy Territory after all these years? That was our question as we flew out to The Netherlands for the 20th anniversary LAN event. Now it's your chance to tell us what WOLF:ET means to you.


Posted by PRZ Gavrila on Sunday 04 February 2024 - 08:01:04   | Add/Read Comments: 0
Sunday 28 January 2024
Fueldump Reverse Beta 3

euthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline.

The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in.

       106b97401e261ec24bc35b6c98fcf1a6 E1bd029a6f90601ea8a83043a56e8382 B155a6829e1447ca70b8cc02fcc2dba8

       

Credits:

The original creators of the Fueldump map.
Simonoc, for his great tutorials on alpha blending and for shaders and textures.
Niger, Aciz, Kemon, Thunder and Mateos for technical support.
The ETs Clan for testing and feedback.
Special thanks to the Wolf Team map-making community.
Download Fueldump Reverse Beta 3, (Botfiles included) HERE

Source - SPLATTERLADDER - Kate

429604f9f33bdc805b8510f12f402925



[ Read the rest ... ]

Posted by PRZ Gavrila on Sunday 28 January 2024 - 13:28:12   | Add/Read Comments: 0
ETL: Frostbite - version 14

This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment.

Storyline:

After slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area.

Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering.

Changes:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
* Changed back cover on tunnel truck from green to grey to match rest of truck.
* Fixed CP sounds playing in second round after /map_restart.
* Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
* Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
* Adjusted various texture alignments.
* Fixed caulked surfaces visible to the player at shelf in Allied spawn.
* Changed bark texture of dead trees from temperate to winter.
* Fixed invalid shader on rear faces of terrain brushes near transmitter.
* Fixed incorrect use of skyshader at backside of two random brushes.
* Added unique ids for spawn slots to prepare this feature.
* Increased spawn slot count in garage to 32.
* Fixed glass shader on trucks.

Screenshots:

       843c67c78cedf642ec02c5d256b34685 24b1ad9a64c2751824cd88f4803cafcb 3c81718a5a41be6e2bb89af286487040

       

Download the new version HERE

Source - MODDB - Kemon

37c82336d7df896c1f65e8ad6e3fdf0a


Posted by PRZ Gavrila on Sunday 28 January 2024 - 13:24:34   | Add/Read Comments: 0
Saturday 20 January 2024
ETL: Supply Depot - version 5

This map is an overhaul of the original Supply Depot map from ET created by Ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Storyline:

According to OSA intel, a local supply depot is currently preparing a shipment to the Bergen submarine depot, which is blocking Allied naval convoys from reaching shore. Therefore, Allied paratroopers are tasked with the seizure of those resources and use them to strengthen the local resistance.

The Axis troops cannot, under any circumstances, allow this shipment to fall into Allied hands as it would disrupt operability of the naval base and will attempt to defend the depot at all cost.

Changelog:

  •  Fixed crane_sound (constructed controls) playing in second round after /map_restart.
  • Added unique ids for spawn slots to prepare this feature.
  • Changed and restructured assets to increase shared content across all overhauls.

Screenshots:

4d61e8468d2bbfe4415a5e2867b4dd2e 4a05a398fe8334c8a6d981d17e2238c6 

779a3c514275f670685337a64022327d 927ca5a9e7d699364b90c26ecb126c32

 333511dbd99e4b61357ef2004de78a32 856b47929d708991ade211e3e74e10c0    

Download the new map HERE

Source - MODDB - Kemon

Ee81dad75d515dd5a853247def56ad99


Posted by PRZ Gavrila on Saturday 20 January 2024 - 20:07:28   | Add/Read Comments: 0
ETL: Ice - version 7

This map is an overhaul of the original Ice map from Wolf:ET, created by id software. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Storyline:

A small Axis coastal fortress is the target of the Allies strike group sent by OSA. Overwhelmed by the surprise attack, the Axis troops hastily abandoned the fortress, only to realise that confidential documents were left behind depicting supply routes to a nearby secret rocket base.

Under no circumstances can the Axis Forces let the Allies get hold of the new rocket prototype built in this base. Hence, the Axis attempt to retrieve the confidential documents left behind in the coastal fortress and transmit them to safety at all cost.

Changelog:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Changed from Axial Projection to Brush Primitives.
* Added unique ids for spawn slots to prepare this feature.
* Adjusted various texture alignments.
* Reduced number of verts and shaders in first valley.
* Reworked forward flag functionality to prevent spawn glitch after /map_restart.
* Added optional flag secure mechanic when Side Wall destroyed. (enabled by default)
* Added optional health and ammo cabinets in southern tunnel. (diabled by default)
* Removed Axis flag cm icon for Allied team as it was causing problems.
* Adjusted colour of lighting in transmitter building to be less obnoxiously orange.
* Fixed glass shader on trucks.

Screenshots:

Fe1c47195fbbf24ac68e92e231a5181b Ed8b0f4f47c932ab233262f0f80f06a3

C7c78c8ae75935208f9f3837f03df58e E84608e10d60aec5675d1265f5cd6b91

608cebe03410483526e927a70c3f1783 84486f925efc42b056f28975c936cc68   

Download the new version HERE

Source - MODDB - Kemon

8a8a98f5a4cf0c649c236a755039aafd




Posted by PRZ Gavrila on Saturday 20 January 2024 - 19:59:19   | Add/Read Comments: 0
ETL: Bergen - version 7

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

Storyline:

Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat.

To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.

Changelog:

* Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
* Fixed sounds active at map start in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Fixed glass shader on trucks.
* Adjusted projection axis and scaling of terrain textures.
 

Screenshots:

Ae4946ea441d745816291cb8d623ec9f 7aba75c5f6aa9a4c011a85b467a6e7f1 7fe1fced59c02a26f4c23cdee4865ac2 6abb082c6273995f603f1b10dc041592 71bcaa8c334620866a0a3404f6b30795 C7989b94e9b935e175a12b31a617a153    

Download the new map version HERE

Source - MODDB - Kemon


Posted by PRZ Gavrila on Saturday 20 January 2024 - 19:55:32   | Add/Read Comments: 0
Toxic Fabric CTF Final

This is Devils Right Hand's final version of his Wolfenstein: Enemy Territory map, Toxic Fabric, which has been ported from Quake3 to Wolf: ET. Special thanks to Aciz from etjump for the, weapon_respawn, script.

This is a Capture the Flag map.

Screenshots:

750cd6cfc4a1d573ee260b8ac81b1431 Bd7d3f76865e31004698b6e57d2a5ab5 0785c95542c710c4506a9c8c238abf38

 7f19e63fe0cd1d98b4f79c6f79424b35 83359771211f50a072258064951e0283 Fc4534d05d951cb02c5e533ca2ef8688

    

Download the final version HERE

Source - SPLATTERLADDER - Devils Right Hand

67e7269903cd45a105a19d29daac5628


Posted by PRZ Gavrila on Saturday 20 January 2024 - 16:55:14   | Add/Read Comments: 0
Popular
Enemy Territory

DOWNLOAD PRZ ETPACK

PARAZIT WET Instaler 2022

PARAZIT-Android APK

Aplication

Wolfenstein: Enemy Territory PARAZIT-Clan