The Allies must blast their way through the Grotli tunnel and bring the gold back home.
Objectives:
Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance.
Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance.
Grotli final with waypoints: -> grotli_final.zip
-> grotli_final_waypointsV1.zip
Updates in Beta 8:
- When the tank is at the end of the route, it will blow up the Axis door. - Removed Allied Base spawns when the tank is outside and will be accessible for Axis. - Removed unnecessary doors. - Deleted over a hundred entities. - Fixed trap lever. - Bigger spawnpoints. - Allies can use the side entrance when the tank is inside the Axis Base. - Added background mountains. - Removed rain sound. - Added details and retexture some stuff.
Updates in Beta 7:
- Added a waterfall where you can go to. - Added a extra exit at Allies spawn. - Added a disco where you can control sound, light and smoke. - Fixed steal doors. - Fixed rain inside. - Fixed fire place. - The tap can be set on and off. - Wider tunnel passage in part B. - Retexture some stuff. - Added details. - Little fixes.
Updates in Beta 6:
- Plane crashes when the Allies win the game. - Added Allied vault in the command map. - Fixed trick planting at the tank barrier. - Added a extra tank barrier. - Side entrance can be destroyed with satchel. - Vault room door moved to the back. - Pulsing red light when the vault door is destroyed. - Added lights in undergroud tunnel. - Added stars and moon lower to the horizon. - Landmine protection at Allied base exit. - Added a TB-303 and TR-606. - A lot of cleaning behind the walls.
- Improved bot waypoints/goals.
Updates in Beta 5:
- Added a wall in the second part of the map. - Added underground tunnel (open when the tank enter the axis base). - Allies can use the side entrance. - Side entrance protection is active before the tank enter the axis base and when obj is taken. - Landmine protection near every small exit. - Weather change at some point. - Added details. - Basic background hill's (less tris). - Some lower quality texture. - Removed mirror and camera monitor. - Better FPS at some places. - Lower hunkmegs. - Smaller file size. - Some little bugs fixed.
Updates in Beta 4:
- Added some missing voice. - Thicker vault room door. - Vault room door starts built. - Tank barrier starts built. - Alarm little bit louder. - Changed the objective icon above the head to a gold crate. - Vault front will be removed when the tank entered the Axis base. - Changed some texture's. - Added some details and removed some other. - Added a extra trap. - Hunkmegs optimized. - +4 min timebonus when the tank entered the Axis base.
Updates in beta 3:
- Fixed landmine bug from beta2. - Remake plane script and sound. - Fixed stuckage on the tank at the end of the route. - Added Axis door near ammocabinet. - Planes flying over when Allies win. - Moved Axis exit for beter FPS. - Disabled smoke when tank is damaged. - Some more little things.
Updates in Beta 2:
- If the vault door is destroyed and rebuilt, allies can also use the satchel. - After the main gate there is a secret route to the flag. - Allies base little bigger. - Axis can go behind the gate at the Allies base. - Allies has a own vault to bring the gold to. - Moved spawnpoints more to the back. - Edited the green doors. - Planes flying over. - Can go a little more over the hill in part B of the map. - Tunnel connected in part B of the map. - Allies cvops can use the door in the tunnel part B. - Hidding place near door in part A, for allies to sneak in. - Added some hot meals, medpacks and mp40 to pickup. - Tank control waypoint fixed. - Added some trucks with headlights on. - Fixed window vieuw in secret room. - Doors to barrier bit moved to outside. - Added camera screen near the door to the barrier. - Trap added. - Tank starts behind a gate to give Axis more chance to build the barrier. - And some more...
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