This map is an overhaul of the original Braundorf map from ET created by Brevik. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.
// AXIS Primary Objective: Prevent the Allies from blowing the City Gate and permanently capturing the Factory District. Primary Objective: Prevent the Allies from destroying the Bunker Controls and winning the battle. Secondary Objective: Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls. Secondary Objective: Prevent the Allies from capturing the Factory District spawn point. Secondary Objective: Build the Command Post for faster charge times. Secondary Objective: Build and defend the Rear Entrance to the bunker.
// ALLIES Primary Objective: Destroy the City Gate and permanently capture the Factory District. Primary Objective: Destroy the Bunker Controls to win the battle. Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls. Primary Objective: Capture the Factory District spawn point. Secondary Objective: Build the Command Post for faster charge times and a new spawn point. Secondary Objective: Destroy the Rear Entrance to the bunker.
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