Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders. Changed crane controls and moved them so they are no longer able to be satcheled through the wall scripting fixes added Back window by crane is larger to see through but plated with glass Truck must go slightly further into the garage that has been added
**Added** Health and ammo cabs @ command post ( when allies construct ) Axis 2nd spawn rear exit building for aesthetics spotlights a garage - winning allied truck exit allied 1st spawn now contains an mg nest 1 new sound file for the radio @ flagged checkpoint binocsimple shader remapped to infrared-type focal [other small changes may have been forgotten to be flagged here]
Additionaly changed by me:
Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.
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