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bullet Metallica

Cine se simte {PRZ} inregistrativa si hai sa resuscitram clanul ..nimic nu ne opreste ,doar vointa proprie....
bullet Metallica

Sie sind auf der Server warten...
bullet Metallica

Hallo alten Kameraden Goering...Willkommen zurück auf { PRZ } Clan
bullet Goering

Hallo! Goering wieder Hallo Kameraden
bullet Metallica

TS3 este online intrati va rog
bullet Metallica

Datorita faptului ca baza de date user site nu mai exista toti care vor sa devina sau redevina useri Parazit site trebuie sa se inregistreze
bullet Metallica

Nu stiu care mai este baza de date cu userii pe site...Se pare ca toti care vor sa intre trebuie sa se inregistreze ca noi useri...
bullet Metallica

Adi nu vad private msg...cel putin de pe telefon? Ar trebui un admin pe site batranului {PRZ}Metalica ca sa mai populez forumul
bullet {PRZ}Gavrila

ma uit azi sa vad cei cu botii pulii
bullet Metallica

Gata in sfarsit site {PRZ} on... ...Adi vezi ca pe Nitmod mai sunt 6 boti cu level 6
bullet {PRZ}Gavrila

S-a facut update la N!TMOD 2.3.1 FINAL si am dat drumul si la serverul de NQ
bullet adrian79


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News for 2015
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  Thread Poster Views Replies Lastpost
No New Posts Et config. (Tutorials) Metallica 16 0 -
Announcement {PRZ}Clan pe Splatterladder (Announcements & News) Metallica 49 1 Metallica
Tue Jun 30 2015, 04:22PM 
Announcement Inregistrare {PRZ}Clan (Announcements & News) Metallica 46 0 -
No New Posts INREGISTRARE (Announcements & News) Metallica 31 1 {PRZ}Gavrila
Tue Jun 30 2015, 02:36PM 
No New Posts Running ET on X cores (Tutorials) {PRZ}Gavrila 134 0 -
Threads: 7 | Replies: 2 | Views: 528
N!TMOD 2.3.1 FINAL Version:2.3.1

N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon If you had already updated to 2.3, you only need to replace the qagame .dll and the pk3 files with the new ones.If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.N!tmod 2.3.1 FINAL Changelog >> HERE
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Posted by {PRZ}Gavrila on Sunday 07 June 2015 - 16:28:29   | Add/Read Comments: 0

Dirty Bomb is now Open Beta!
Dirty Bomb @SplashDamage’s fast-paced FPS is now in Open Beta on Steam. Pick it up and #PlayDirtyThe moment you have all been waiting for is finally. Buckle your seat belts, Dirty Bomb will be Open to the public. No more access keys, no more buy-in, no more raffles, no more sign-ups; anyone in our service area that wants to play Dirty Bomb can download it through the Steam client and playfor free!!What is Dirty Bomb?
It is 2020 and the once great city of London stands abandoned after a mysterious disaster, a dilapidated shell of its former self. Now the streets of London are the playground of Private Military Companies (PMCs) who battle to control the city’s abandoned riches. After all, what’s a little radiation sickness when there’s money to be made?In the meantime, check out this kick-ass “What is Dirty Bomb” trailer.Dirty Bomb on Steam: |
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Posted by {PRZ}Gavrila on Sunday 07 June 2015 - 16:27:22   | Add/Read Comments: 0

Happy 12th birthday, Wolfenstein: Enemy Territory!Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.Splashdamage teamHowever, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
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Posted by {PRZ}Gavrila on Tuesday 02 June 2015 - 12:26:54   | Add/Read Comments: 0
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