|
g_adrenaline |
|
1=Spawn with no adrenaline needles, can only get them from ammo packs, 2=Ammo packs do not contain adrenaline needles, 4=Can only carry one needle at a time, 8=Adrenaline does not boost health, 16=Adrenaline does not boost stamina, 32=Adrenaline causes player's eyes to glow red when used, 64=Disable adrenaline pickup (from cabinets etc), 128=Enables adrenaline for soldiers, 256=Enables adrenaline for medics, 512=Enables adrenaline for engineers, 1024=Enables adrenaline for field ops, 2048=Enables adrenaline for covert ops, 4096=While using adrenaline you receive only half the damage !!! |
Customize behavior of adrenaline Default: 0 |
|
g_announcer |
|
0=Disable announcer, 1=Announce killing sprees, 2=Announce death sprees, 4=Announce multikills, 8=Announce first blood, 16=Announce first headshot, 32=Announce kick sound, 64=Announce ban sound, 128=Announce mission/objective info in the (left)popup area, instead of the default top-area, 256=Disable mission/objective announcements |
killing spree announcer can be disabled by setting this to 0. Default: 255 |
|
g_asblock |
|
1=Make an announcement whenever an airstrike is blocked., 2=A player may easily block an airstrike by crouching, standing, or proning over, 4=Reserved., 8=Lvl 3 FieldOPs and higher cannot have the airstrikes blocked by players. |
enable airstrike blocking the enemy's canister to block the airstrike. Default: 0 |
|
g_bulletReflect |
|
1=Reflect weapons that are set to reflect bullets, 2=Reflect all weapons |
Shooting at metal surfaces will reflect the bullets back at the appropriate angle. Default: 0 |
|
g_canisterKick |
|
— |
Sets the scale of kicking grenades, airstike cans, and smoke cans. Set to 0 to disable. Value of around 60 - 120 is reasonable. Default: 0 |
|
g_canisterKickOwner |
|
— |
If canister kicking is set to a positive integer and g_canisterKickOnwer is enabled, ownership of a grenade or airstrike changes to the last kicker. Default: 0 |
|
g_censor |
|
— |
A comma delimited string of words that will be censored from chat. Default: "" |
|
g_censorMuteTime |
|
— |
When the value of g_censorPenalty contains flag 8, censored player will be muted for g_censorMuteTime seconds. Default: 60 |
|
g_censorNames |
|
— |
A comma delimited string of words that will be censored from player names. Default: "" |
|
g_censorPenalty |
|
1=Gib player, 2=Kick players with names containing words in g_censorNames, 4=Kill player, but don't gib (flag 1 has priority over this), 8=Auto-mute for g_censorMuteTime seconds., 16=Lose 10 XP, 32=Burn, 64=Poison |
Sets the penalty for saying a word in the g_censor list. Default: 0 |
|
g_classChange |
|
1=Enables/disables class change, 2=Keeps the class on spawn after class change (1 needs to be set!) |
Toggles team uniform stealing to switch classes. Default: 0 |
|
g_constructibleXPsharing |
|
— |
Building objectives gives XP to all engineers building an objective while you build it, rather than all at once when it is done. This is done to avoid that one engineer that spends a long time building something and then another engineer walks up and finishes it off gaining the XP for it. Default: 0 |
|
g_countryflags |
|
— |
This will activate/deactivate (1/0) geoip on server (don't forget to place GeoIP.dat in your noquarter directory on the server, read documentation for details) http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/GeoIP.dat.gz OR http://www.shitstorm.org/noquarter/wiki/index.php?title=Admin_CVARs#g_countryflags Default: 0 |
|
g_csMethod |
|
0=Common way. Full infos are sent. Use this for scrims and if you want to record demos., 1=Updates only. Only new infos are sent . |
set g_spawntimeMinPlayers 0 * Exclusive No Quarter CVARS * // |
|
g_csStrings |
|
— |
This cvar sets the number of strings packed in one packet. Increase the value to a maximum of 15 if there are players on the server reporting init screen issues. We suggest to test some lower values first, and if the problem persists, increase the value until it works properly. If none helped use g_csMethod 0. |
|
g_doubleJump |
|
— |
Toggles double jumping. Default: 0 |
|
g_doubleJumpHeight |
|
— |
Height boost gained by double jumping. Default: 1.4 |
|
g_dragCorpse |
|
— |
Enables players to drag wounded teammates to safety. Default: 0 |
|
g_dropAmmo |
|
— |
Sets the amount of ammo packs a Field Ops drops when killed. Don't set g_dropAmmo to a very high value as this may crash your server. Default: 0 |
|
g_dropHealth |
|
— |
Sets the amount of med packs a Medic drops when killed. Don't set g_dropHealth to a very high value as this may crash your server. Default: 0 |
|
g_dropObj |
|
— |
Enables players to drop a carried objective by switching to knife and hitting thier activate bind (default F) Default: 0 |
|
g_excludedMaps |
|
— |
(fără descriere) |
|
g_falloff |
|
1=Headshots only, 2=Also for non-headshots |
Sets falloff damage Default: 1 |
|
g_fastBackStab |
|
— |
Backstabs insta-gibs players into limbo, making them unrevivable. Will play a unique animation on the stabbed player. Default: 0 |
|
g_fear |
|
— |
(fără descriere) |
|
g_flushItems |
|
— |
Allows dropped items to lay flush with the angle of the ground they are on. May cause items to turn when they hit the ground. Default: 1 |
|
g_ForceCvarFile |
|
— |
sets the filename with forced cvars settings to be used. The file can contain forcecvar & sv_cvar commands, and usually carries the .cfg extension. (extension must also be included in the given filename). If this cvar is set, the given file will be executed at every mapstart. All the settings will then be checked for the complete duration of the map. |
|
g_friendlyFire |
|
1=Enable friendly fire, 2=Friendly fire does only half damage to teammates, 4=Friendly fire does an equal amount of damage to the inflictor, 8=Friendly fires affects movers (tanks, trucks, etc), 16=Friendly fire delivers knockback (useful for kicking teammates or grenade boosting), 32=Landmines cannot be tripped by teammates (1.1.1 and higher), 64=Landmines hurt teammates when friendly fire is disabled (1.2.0 and higher) |
as of 1.1.1, to enable friendly fire, flag 1 is required. Previously, friendly fire was assumed to be on if the values were greater than 0. This is no longer the case, as flag 32 has been added, which is an option that doesn't actually need friendly fire on. |
|
g_goomba |
|
— |
Players can damage each other by landing on each other. The value of g_goomba is a multiplier of how much damage is given. Setting this to 0 disables goomba killing. Default: 0 |
|
g_goombaFlags |
|
1=Cannot goomba teammates, 2=Hopping on another player does no damage., 4=Hopping on a teammate does no damage., 8=Falling player recieves no damage when landing on any other player., 16=Insta-gib goomba damage. |
This is a bitflag cvar that controls the way g_goomba is handled Default: 25 |
|
g_headshot |
|
1=Multiple headshots are needed to kill. HS does normal damage, body-shots do no damage., 2=A single headshot kills instantly, bodyshots do no damage at all, 3=A single headshot kills instantly, body-shots do normal damage |
Enables headshot mode. Only headshots from weapons that can make headshots will hurt players. Explosions, MGs, shotgun, knives, goombas, etc. will cause no damage. Default: 0 |
|
g_inactivity |
|
— |
The seconds a player have to stay inactive before he is moved to spectators ( in seconds ). A warning message is sent to the player after half the specified time. Values have to be higher then 10 seconds, that is the time after the warn message is sent. (if it's lower than that value, it will not work at all) Default : 0 |
|
g_intermissionReadyPercent |
|
— |
The percent of connected players who need to hit the "READY" button to move on to the next map without waiting g_intermissionTime to run out. Default: 100 |
|
g_intermissionTime |
|
— |
Set the length of time the end of game screens displays before loading the next map. Default: 60 |
|
g_killerLockTime |
|
— |
(fără descriere) |
|
g_mapScriptDirectory |
|
— |
Changes directory for custom mapscripts. Similar to ETPro's "b_mapScriptsDirectory". Default: "" |
|
g_mapVoteFlags |
|
— |
* Map voting CVARS (don't set if you don't use map voting* // |
|
g_maxMapsVotedFor |
|
— |
(fără descriere) |
|
g_maxXP |
|
— |
This will reset a players XP once their overall XP score reaches it. It useful for servers with XPSave that never resets. Set to -1 to disable. Default: -1 |
|
g_medics |
|
1=Medics can't pick up their own health packs to cure themselves of poison needle effects, 2=Medics can't pick up their own health packs at all., 16=Medics do not spawn with akimbo pistols, regardless of their light weapons skill, 32=Medics spawn with pistol only, and can't pick up SMG of either team However, any class can steal, 64=Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle, if the, 128=Medics get 12% extra HP, 256=More Medics in a team do NOT make the team get higher maxHP, 512=Medics do not regenerate at all, 1024=Medics get HP if (non-medic)teammates pickup their healthpack(s).. (as if they pickup their own packs), 2048=All playerclasses get 25 extra maxHP, independent of the # medics in a team, 4096=Fast medic resuscitationing - was g_fastres before |
sets versious flags to customize medics. a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their current weapons, including akimbos and SMG teammate's health is < 25% their total HP |
|
g_minMapAge |
|
— |
(fără descriere) |
|
g_missileGravity |
|
1=Strong gravity, 2=Weak gravity (realistic) |
Sets gravity on Panzer and Bazooka rockets. This is not a bitmask. Default: 0 |
|
g_missileHealth |
|
— |
Sets the amount of health a panzer/bazooka missile has. Set this to 0 to make missiles indestructible. Default: 5 |
|
g_missileSpeed |
|
— |
Sets the speed a panzer/bazooka missile travels at. Set to 0 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled. Default: 0 |
|
g_mortarBBox |
|
— |
Puts a bounding box (hitbox) around mortar shells, to prevent them from going through small windows and other narrow gaps. Default: 0 |
|
g_msg0 |
|
— |
(fără descriere) |
|
g_msg1 |
|
— |
(fără descriere) |
|
g_msg2 |
|
— |
(fără descriere) |
|
g_msg3 |
|
— |
(fără descriere) |
|
g_msg4 |
|
— |
(fără descriere) |
|
g_msgPos |
|
0=Chat area, 1=Center of screen, 2=Left notification area (CPM) |
Change the location of banner messages if g_msgs is positive and g_msgX cvars are set. Default: 0 |
|
g_msgs |
|
— |
Duration between banner messages setting g_msgX cvars, (g_msgs1, g_msg2, etc). The first missing g_msgX cvar will start the message cycle over, back to the first message. Default: 0 |
|
g_multikillTime |
|
— |
The time, in milliseconds, that a player has to make another kill to be counted as a multikill. If g_multilkillTime milliseconds pass and a player does not make another kill, the multikill is announced and reset. Default: 1000 |
|
g_noAttacklInvul |
|
— |
Removes spawn shield from a player once they begin to attack. Default: 0 |
|
g_playdead |
|
— |
enabled playing dead with /playdead Default: 0 |
|
g_realHead |
|
— |
Head hitbox will follow the animation that is played, just like ETPro. This is HIGHLY recommended. Default: 1 |
|
g_realism |
|
1=Play transition animations when going prone and standing up, 2=Cannot use weapons while holding onto ladders., 8=Enables 'in view' check for aura. Aura will only be given if players can see each other., 16=Leaning disabled., 32=No auto switching for poisoned players., 64=A script_mover removes items when driving over them (instead of pushing them)., 128=Players on a rotating script_mover will rotate along with the mover., 256=Changing view (looking left/right) will not increase spread., 512=Rotating doors can be opened even while they are opening/closing already. |
A few flags to add a bit of realism to the gameplay. from prone, overall it slows standing up from proning drastically. Do not activate on poor cpu servers or with high player count on server! Default: 0 |
|
g_resetXPMapCount |
|
— |
(fără descriere) |
|
g_shortcuts |
|
— |
Toggles shortcuts for player names, current health and other useful info. Shortcuts include: [a] - last person who gave you ammo [b] - last teammate who damaged you [c] - the damage the last teammate [b] did to you [d] - last person who killed you [f] - last teammate calling for a fieldops (ammo) [h] - last person who gave you health [k] - last person you killed [l] - your current location [m] - last teammate calling for a medic [n] - your name [p] - teammate you are pointing at [r] - last person who revived you [s] - your health [t] - ammo for current weapon [w] - weapon you are currently holding [x] - last connected person For example, typing "Help me at [l]! I only have [s] health left" will produce something like "Help me at (A,2)! I only have 20 health left!" Default: 0 |
|
g_shove |
|
— |
Sets the strength of player shoving. Set this to 80 to have a nice strenght for shoving. Note: If you use bots keep the default value - bots might loose their path if they shove each other. Default: 0 |
|
g_shoveNoZ |
|
— |
Set to 1 to disable boosting when g_shove is enabled. Default: 0 |
|
g_shrubbot |
|
— |
Sets the name of the shrubbot config file (typically shrubbot.cfg). When nothing is set, shrubbot features are disabled. Default: "" |
|
g_simpleBullets |
|
— |
(fără descriere) |
|
g_skills |
|
1=Flak Jacket carries over, 2=Adrenaline carries over, 4=Enemy recognition carries over, 8=Assassin backstab bonus carries over, 16=Landmine spotting ability carries over |
Allows players to retain skill bonuses when playing other classes. Default: 0 |
|
g_slashkill |
|
1=Player spawns with half charge bar after /kill., 2=Player spawns with 0 charge bar after /kill., 4=Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge)., 8=Disables /kill command., 16=Disables /kill when player is poisoned., 32=While in limbo after a /kill, charge bar fills normally., 64=Disables /kill while in a fight. |
Controls various options and consequences for suicide by /kill cmd. Default: 0 |
|
g_spawnInvul |
|
— |
Sets spawn shield protection length. Default: 3 |
|
g_spectator |
|
1=Players will have team colored glow arround them., 2=Players will show their names above them. |
Sets flags for various spectator options. Default: 0 |
|
g_spectatorInactivity |
|
— |
The seconds a spectator have to stay inactive before he is kicked from the server ( in seconds ). A warning message is sent to the spectator after half the specified time. Default : 0 |
|
g_throwDistance |
|
— |
Sets the distance a ammo or health pack is thrown. Default: 75 |
|
g_unlockWeapons |
|
1=Soldier can pickup any weapon., 2=Medic can pickup any weapon., 4=Engineer can pickup any weapon., 8=FieldOps can pickup any weapon., 16=CovertOps can pickup any weapon. |
Picking up weapons per class. |
|
g_weaponItems |
|
0=Drop no weapons upon limbo death, 1=Drop primary weapon upon limbo death (default ET), 2=Drops secondary weapons (pistols) upon limbo death, 4=Extra clips are included when you pickup a dropped weapon, 8=Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground, 16=Do not pickup dropped weapons you don't need, guns that you already have, (but with no ammo),, 32=Do not ammo clips from dropped Garands |
customize how weapons are dropped upon limbo death or if you have full ammo or that particular gun Default: 1 |
|
g_weaponScriptsDir |
|
— |
Defines the directory that weapon scripts will be placed to edit how weapons behave in NQ. Default: "" |
|
g_XPDecay |
|
1=Enable XP Decay, 2=Do not decay a player's XP when they are disconnected from the server., 4=Do not decay a player's XP for the class they are currently playing as., 8=Do not decay a player's XP while they are spectating, 16=Do not decay a player's XP during warmup/intermission, 32=Do not decay a player's XP when he/she is playing on a team., 64=Do not decay a player's Battle Sense XP when he/she is playing., 128=Do not decay a player's Light Weapons XP when he/she is playing. |
Decays players' XP on the server when set to 1. This feature is mainly used with the g_XPSave 4 flag which allows XP to continue building forever. Default: 0 |
|
g_XPDecayFloor |
|
— |
This is the minimum that any particular skill can be reduced to by g_XPDecay. For example, setting this to 540.0 will ensure that no player will ever lose rank or skill levels due to g_XPDecay. Default: 0 |
|
g_XPDecayRate |
|
— |
This is the rate (in skill points per second) that XP skill points for EACH skill will decay when g_XPDecay is enabled. Setting this to 0.2 would result in a player losing 12 points per minute IN ALL SKILLS, so up to 84XP per minute if the player has skill points for each skill. Default: 0 |
|
g_XPSave |
|
0=Disable XP saving, 1=Store XP when a client disconnects, 2=Don't reset XP to the pre-map start values on a map restart, shuffle, etc.., 4=Never ever reset xp, 8=Force the disconnection of clients with the same GUID as the connecting client., 16=Do not use xp-save when playing stopwatch, 32=If enabled the server tries to convert the very old xp file format (in one file) to single file based system - see g_XPSaveDirectory |
Sets flags for allowing per player XP saving between campaigns, rounds, etc. This is useful in saving the stored XP of players with unreliable network connections since they should still get their stored XP even if reconnecting immediately with a new IP address |
|
g_XPSaveDirectory |
|
— |
ABSOLUTE path to a new directory that will contain .xp files. This is required for XP save to work. Directory must be created before starting your server. The path must not be relative like other file CVARs are, meaning, no "xpsave" value for this. On linux something like this will work: "/home/ownername/.etwolf/servername/xpsave" or "/home/ownername/noquarter/xpsave" Windows: "C:\<FULL_PATH>\xpsave" Test with a /rcon writexp command to confirm you have set this CVAR properly. |
|
g_XPSaveMaxAge |
|
— |
The number of seconds that must pass without a connection from this player before XPSave forgets their XP and skills. Default: 86400 (1 day) |
|
ip_max_clients |
|
— |
limits the number of simultaneous connections per IP. Prevents q3fill attacks. Since most families that play from one IP don't usually use more than 3 at once, 3 is default, set higher if you get complaints about that, though 3 is still recommended for most cases. |
|
jp_insanity |
|
1=Instant Spawn. Spawn times are instant., 2=Unlimited Ammo. Everyone has unlimited ammo, no reloading., 4=Mortar Cam. Mortars show a cam when fired., 8=Rocket Cam. Rockets show a cam when fired., 16=Unlimited Charge. Charge bars never drain., 32=Guided Rockets. Rockets follow your crosshair., 64=Homing rockets. Rockets follow nearby enemies., 128=Dog Tags. Fun mode., 256=Venom Mode. Allows soldiers to use the Venom gun from RTCW., 512=Shows left HP. Shows attacker's HP left to victim., 1024=Shows HP+Distance. Shows attacker's HP left to victim and his distance, 2048=Kickable Dynamites. Dynamites can be kicked., 4096=Killer Cam - in overlay window like mortar/missile cam., 8192=Riflenade Cam - in overlay window like mortar/missile cam. |
Fun modes! |
|
lua_allowedModules |
|
— |
(fără descriere) |
|
lua_modules |
|
— |
(fără descriere) |
|
nq_scriptMode |
|
— |
(fără descriere) |
|
nq_War |
|
1=Enable War Mode: spawn with a few possible weapons, but plenty ammo.., 2=(reserved for future use; Not in use), 4=Enable knives, 8=Enable panzers, 16=Enable sniperguns, 32=Enable grenades, 64=Enable rifles, 128=Enable flamethrowers, 256=Enable shotguns, 512=Enable poison, 1024=Enable smoke grenades, 2048=Enable binoculars, 4096=Enable pliers + dyna |
War modes! The first bit enables/disables war-mode. The other bits enable/disable weapons available in war-mode. |
|
Omnibot_Enable |
|
— |
Visit www.shitstorm.org/noquarter for more documentation. * Omni-Bots * // |
|
Omnibot_Flags |
|
— |
(fără descriere) |
|
Omnibot_Path |
|
— |
(fără descriere) |
|
pb_sv_enable |
|
— |
Activează modulul PunkBuster pe server. |
|
skill_battleSense |
|
— |
(fără descriere) |
|
skill_covertops |
|
— |
(fără descriere) |
|
skill_engineer |
|
— |
(fără descriere) |
|
skill_fieldops |
|
— |
(fără descriere) |
|
skill_lightWeapons |
|
— |
(fără descriere) |
|
skill_medic |
|
— |
(fără descriere) |
|
skill_soldier |
|
— |
(fără descriere) |
|
sv_cheats |
|
— |
Activează cheat-urile (setează 0 pentru servere publice). |
|
sv_punkbuster |
|
— |
Activează suportul PunkBuster (necesită fișiere PB). |
|
team_airstrikeTime |
|
— |
The time (in seconds) that must elapse between airstrikes strikes per team. Default: 10 |
|
team_artyTime |
|
— |
The time (in seconds) that must elapse between artillery strikes per team. Default: 10 |
|
team_maxFlamers |
|
— |
(fără descriere) |
|
team_maxIsPercentage |
|
— |
(fără descriere) |
|
team_maxLandmines |
|
— |
(fără descriere) |
|
team_maxLMGs |
|
— |
(fără descriere) |
|
team_maxMG42 |
|
— |
(fără descriere) |
|
team_maxMortars |
|
— |
(fără descriere) |
|
team_maxPanzers |
|
— |
(fără descriere) |
|
team_maxRifleGrenades |
|
— |
(fără descriere) |
|
team_maxScopes |
|
— |
(fără descriere) |
|
team_maxShotguns |
|
— |
(fără descriere) |
|
team_maxVenoms |
|
— |
(fără descriere) |
|
team_panzerRestriction |
|
— |
The percent of connected players needed to enable Panzerfaust/Bazooka. If set to 10 on 20 player slot server up to 2nd player panzer is enabled. If limit is undershot during gameplay panzer is dropped and player is forced to use secondary weapon. Default: 0 |
|
vote_allow_antilag |
|
— |
(fără descriere) |
|
vote_allow_balancedteams |
|
— |
(fără descriere) |
|
vote_allow_comp |
|
— |
(fără descriere) |
|
vote_allow_friendlyfire |
|
— |
(fără descriere) |
|
vote_allow_gametype |
|
— |
(fără descriere) |
|
vote_allow_kick |
|
— |
(fără descriere) |
|
vote_allow_map |
|
— |
(fără descriere) |
|
vote_allow_maprestart |
|
— |
(fără descriere) |
|
vote_allow_matchreset |
|
— |
(fără descriere) |
|
vote_allow_mutespecs |
|
— |
(fără descriere) |
|
vote_allow_muting |
|
— |
(fără descriere) |
|
vote_allow_nextcampaign |
|
— |
(fără descriere) |
|
vote_allow_nextmap |
|
— |
(fără descriere) |
|
vote_allow_poll |
|
— |
(fără descriere) |
|
vote_allow_pub |
|
— |
(fără descriere) |
|
vote_allow_referee |
|
— |
(fără descriere) |
|
vote_allow_restartcampaign |
|
— |
(fără descriere) |
|
vote_allow_shuffleteamsxp |
|
— |
(fără descriere) |
|
vote_allow_shuffleteamsxp_norestart |
|
— |
(fără descriere) |
|
vote_allow_surrender |
|
— |
(fără descriere) |
|
vote_allow_swapteams |
|
— |
(fără descriere) |
|
vote_allow_timelimit |
|
— |
(fără descriere) |
|
vote_allow_warmupdamage |
|
— |
(fără descriere) |
|
vote_limit |
|
— |
(fără descriere) |
|
vote_percent |
|
— |
(fără descriere) |