|
Administrator |
|
— |
(fără descriere) |
|
cg_drawHUDStats |
|
— |
(fără descriere) |
|
cg_objectiveHints |
|
— |
(fără descriere) |
|
cg_woundedNames |
|
— |
(fără descriere) |
|
com_hunkmegs |
|
— |
(fără descriere) |
|
com_zoneMegs |
|
— |
(fără descriere) |
|
Connection |
|
— |
(fără descriere) |
|
dedicated |
|
— |
(fără descriere) |
|
g_adrenaline |
|
1=Players don't spawn with adrenaline, 2=Ammo packs don't contain adrenaline syringes, 4=Players spawn with only 1 adrenaline syringe |
Bitflag to modify adrenaline behaviour (See also g_adrenClasses) |
|
g_adrenClasses |
|
1=Soldier, 2=Medic, 4=Engineer, 8=Field Ops, 16=CovertOps |
Bitflag cvar to allow adrenaline to carry-over in specific classes. |
|
g_ammoCabinetTime |
|
— |
Time, in milliseconds, it takes for ammo packs to re-appear in ammo cabinets |
|
g_announcer |
|
1=Enable Killing Spree announce, 2=Enable Death Spree announce, 4=Enable Multikills announce, 8=Enable First Blood announce, 16=Enable First Headshot announce, 32=Enable Killing Spree end announce, 64=Enable Death Spree end announce, 0=Disable |
Bitflag to enable some announces. |
|
g_antiWarp |
|
— |
Protecție anti-warp / lag warp. |
|
g_asblock |
|
1=Make an announcement whenever an airstrike is blocked., 2=A player may easily block an airstrike by standing, crouching or proning over it., 4=Can't block airstrikes called by FieldOps with Skill Level 3 or higher. |
Airstrike blocking options |
|
g_autoFireteams |
|
0=Disable, 1=Enable |
If enabled, players will be proposed to join a fireteam when they join a team. |
|
g_autoQuitDelay |
|
— |
Delay in MINUTES before server auto shutdown. 0 = disabled. Server won't shut down if not empty. |
|
g_autoTempBan |
|
1=Tempban a player when reaching g_teamDamageRestriction value, 2=Tempban when using !kick command to kick a player. (A normal !kick kicks for 120 seconds) |
Ban temporar automat când se detectează abuz. |
|
g_autoTempBanTime |
|
— |
Durata banului temporar (minute). |
|
g_balancedteams |
|
— |
(fără descriere) |
|
g_bitmask |
|
— |
(fără descriere) |
|
g_campaignFile |
|
— |
Similar to ETPro s b_campaignFile. If you set this to the name of a file in your fs_path it will be interpreted as a .campaign script and all other .campaign scripts in your pk3 files will be ignored. This is useful for making custom campaigns since you don t need to offer a pk3 file containing a custom .campaign script for all clients to download. However, if the client has not downloaded this .campaign file in a pk3, they will not see information about the campaign. Such information includes: will not display in the VOTE -> MAP list map locations will not draw on the map of Europe. campaign description will not draw in the right panel total number of maps and current maps order in the campaign will not be shown in the intermission screens. Also, even though the built-in campaigns cmpgn_centraleurope and cmpgn_northafrica will not be valid, they will still appear in the client s VOTE -> MAP menu. If a vote for one of them passes, nothing will happen. Setting this to "" disables it. |
|
g_canisterKick |
|
0=Disable, 1=Enable |
Allow player to kick canisters on the floor. |
|
g_canisterKickOwner |
|
0=Disable, 1=Enable |
Sets the kicker as the owner of the canister kicked. |
|
g_censor |
|
— |
List of the words that have to be censored in the chat |
|
g_censorMuteTime |
|
— |
If g_censorPenalty contains flag 8, the censored player will be automuted for g_censorMuteTime seconds |
|
g_censorNames |
|
— |
List of the words that have to bo censored from player names. |
|
g_censorPenalty |
|
1=Gib the player., 2=Kick players with names containing words in g_censorNames., 4=Kill the player, but don t gib (flag 1 take precedence on this)., 8=Mute for g_censorMuteTime seconds., 16=Lose 10 XP., 32=Burn., 64=Poison. |
Bitflag to control the penalty for a player saying a censored word (see g_censor). |
|
g_classChange |
|
0=Disable, 1=Enable |
Toggles class stealing. (Standing over a dead teammate and pressing F(activate) to steal his class). |
|
g_complaintlimit |
|
— |
Maximum number of complaints against a player before he gets kicked from the server |
|
g_constructibleXPsharing |
|
— |
(fără descriere) |
|
g_countryflags |
|
0=Disable, 1=Enable, 2=Bots will use the server's location for country flags (based on net_ip cvar) |
Enable/Disable country flags system.
You need a valid GeoIP.dat in the nitmod path of your server.
This file can be downloaded at
http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/GeoIP.dat.gz
and must be unzipped in the 'nitmod' path of your server.
In case of problems, check your logfiles for lines with the "GeoIP" prefix. |
|
g_covertopsChargeTime |
|
— |
Time, in milliseconds, it takes for Covert Ops class charge bar to refill |
|
g_customConfig |
|
— |
(fără descriere) |
|
g_damageWeapons |
|
— |
Weapons related cvars |
|
g_defaultMute |
|
— |
Sets the default time for mute. |
|
g_disableComplaints |
|
1=Complaints disabled for friendly Landmine kills, 2=Complaints disabled for friendly Airstrike kills, 4=Complaints disabled for friendly Mortar kills, 8=Complaints disabled for friendly Tripmines kills |
Bitflag to disable friendly fire complaints for certain weapons |
|
g_DJHeight |
|
— |
New cvars - Since N!tmod 2.0 |
|
g_DMFragLimit |
|
— |
Frag Limit for new Death Match Gametype (g_gametype 8). Round will end as soon as someone reaches this number of frags. |
|
g_DMOptions |
|
1=Gives a maximum of 20HP when killing someone, 2=HP Regenerates (at normal rate) for every classes, 4=Disable selfkill (/kill) during DM, 8=Shoucaster status will be granted to clients when connect, 16=Enable "Call of Duty" like "Martyrdom" - Clients drop a grenade when they get killed. The grenade timer is set to 2.5 seconds, 32=Disable Artillery Support during DM, 64=Disable Health Cabinets, 128=Disable Ammo Cabinets, 256=Allow Landmines, 512=Allow Poison Gas Landmines, 1024=Allow Poison Gas Canisters, 2048=Allow Tripmines, 4096=Allow satchel charges, 8192=Allow Bomb, 16384=Enable intermission map voting |
Bitflag to control some options specific to Death Match gametype |
|
g_doubleJump |
|
0=Disable, 1=Enable - Jaymod style, 2=Enable - ETPub/NoQuarter style |
Toggle double jump |
|
g_dragCorpse |
|
0=Disable, 1=Enable |
Enable/disable corpse dragging. (Standing over a wounded player and pressing F(activate) to drag the corpse) |
|
g_drawAttackerHP |
|
0=Disable, 1=Enable |
If enabled, players will see their last killer's remaining HP when they die. |
|
g_dropAmmo |
|
— |
Sets the number of ammopacks a FieldOps drops when killed. |
|
g_dropHealth |
|
— |
Sets the number of medpacks a Medic drops when killed. |
|
g_dropObj |
|
— |
If set higher than 0, players can drop the objective *value+1* times per life, using "dropobj" command (can be used in console or bound to a key). |
|
g_dualSMG |
|
0=Disable, 1=Enable, 2=Drop both primary weapons when players go into limbo mode (flag 1 must be enabled) |
New cvars - Since N!tmod 1.5 |
|
g_engineerChargeTime |
|
— |
Time, in milliseconds, it takes for Engineer class charge bar to refill |
|
g_excludedMaps |
|
— |
Contains list of map to be exclude from the map voting list.
The format is ":map1:map2:map3:", where mapX is the .bsp name. |
|
g_fear |
|
— |
If a player selfkills (/kill) withing g_fear milliseconds after taking damage from an enemy, the kill will be awarded to this enemy.
Set to 0 to disable |
|
g_fixedphysics |
|
0=Disable, 1=Enable |
Controls the physics corrections related to player frame rates. Permits to avoid rounding errors. g_fixedPhysicsFPS controls the FPS the added rounding error emulates. |
|
g_fixedphysicsfps |
|
— |
Sets the emulated FPS value when calculating the artificial rounding error used in g_fixedPhysics. The magic numbers to use for this setting are 76, 125, and 333, however, 125 works seems be the most used value |
|
g_floodProtect |
|
— |
(fără descriere) |
|
g_flushItems |
|
0=Disable, 1=Enable |
Allows dropped items to lay flush with the angle of the ground they are on. |
|
g_friendlyFire |
|
1=Enable friendly fire, 2=Friendly fire does only half damage to teammates, 4=Friendly fire does the same damage to the inflictor, 8=Friendly fires affects movers (tanks, trucks, etc), 16=Friendly fire delivers knockback (ex.: make a teammate fly with a grenade), 32=Landmines cannot be tripped by teammates, 64=Landmines hurt teammates (even if friendly fire is disabled), 128=Teammates don't activate tripmines, 256=Players don't trigger their own landmines (If they want to trigger and disarm their landmines, they have to walk over with pliers) |
Bitflag to modify friendly fire options. |
|
g_gametype |
|
2=Objective, 3=Stopwatch, 4=Campaign, 5=Last Man Standing, 6=Map voting (Thanks to ETPub Team), 7=Team Death Match, 8=Death Match - Free For All |
Misc cvars |
|
g_goomba |
|
— |
Damage inflicted to a player when jumping or landing on him. (see also g_goombaFlags) |
|
g_goombaFlags |
|
1=goomba can only damage enemies, 2=Hopping on a player doesn t do damage, 4=Hopping on a teammate doesn t do damage, 8=Goomba doesn't do any damage to the falling player, 16=Instagib goomba damage |
Bitflag to modify Goomba behaviour. (see also g_goomba) |
|
g_guidChecks |
|
— |
(fără descriere) |
|
g_headshot |
|
1=Only headshots do damage, 2=Headshots instagib targets, 0=Disable |
Bitflag for Headshot mode options |
|
g_healthCabinetTime |
|
— |
Time, in milliseconds, it takes for health packs to re-appear in health cabinets |
|
g_heavyWeaponRestriction |
|
— |
For each heavy weapon, this defines the percentage of players, per team, who can use it, based on the total number of player in a team. |
|
g_hitboxes |
|
0=Disable, server use "standard" hitboxes + ETPro 'real head' and N!tmod 'real body' if enabled, 1=Enable server use animation linked player hitboxes, 2=Enable More precise hit detection, seems perfect for sniper servers, but awful for public servers..., 4=Experimental first detection, give first zone detect, 8=Use advanced detection order, 16=Players can avoid bullet impacts when they are behind a player who has just been revived (Default ET behavior) New since 2.2.1 |
Hitboxes |
|
g_inactivity |
|
— |
Delay in seconds before sending an inactive player (not moving/shooting) to spectators.
If enabled, a warning message is sent to the inactive player after half of the specified time.
See also g_spectatorInactivity and g_inactivityOptions. |
|
g_inactivityOptions |
|
1=Do not drop spectators if they are following a player, 2=Don't wait for a full server to drop inactive spectators, 4=Do not move players with the "inactivity" admin flag to spectators after g_inactivity |
Bitflag to set various inactivity options. (See g_spectatorInactivity and g_inactivity) |
|
g_instantSpawn |
|
0=Disable, 1=Enable |
Players respawn instantly, respawn times are ignored |
|
g_intermissionReadyPercent |
|
— |
Percentage of players (excluding spectators) who need to hit the "READY" button to load the next map without having to wait g_intermissionTime value. |
|
g_intermissionTime |
|
— |
Time in seconds before loading the next map after the end of a round. |
|
g_IPChecks |
|
0=Disable, 1=Enable |
If enabled, server will check clients IP. If the test fails, server will kick the client. |
|
g_IPGUIDChecks |
|
— |
(fără descriere) |
|
g_kickMessage |
|
— |
(fără descriere) |
|
g_lms_followTeamOnly |
|
0=Disable, 1=Enable |
Controls same-team spectator restrictios |
|
g_lms_matchlimit |
|
— |
sets the maximum number of matches to play before moving on to the next map in rotation. |
|
g_lms_roundlimit |
|
— |
sets the maximum number of rounds for a single matchup between teams. A team is considered to win a match when more than 50% of num rounds are won. |
|
g_lms_teamForceBalance |
|
0=Disable, 1=Enable |
Controls whether the game will prevent new players from joining the team with more players than the other |
|
g_log |
|
— |
General log file name |
|
g_logAdmin |
|
— |
Name of the file where admin commands attempts will be logged. |
|
g_logCrash |
|
— |
Log file name when server crash |
|
g_logOptions |
|
— |
(fără descriere) |
|
g_logSync |
|
— |
Synchronize log files |
|
g_LTChargeTime |
|
— |
Time, in milliseconds, it takes for Field Ops class charge bar to refill |
|
g_mapConfigs |
|
— |
allows you to execute a custom config file for each map. When set, it specifies the name of the folder inside your server's nitmod directory. The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files. |
|
g_mapVoteFlags |
|
1=Changes the tie breaker so that the map not played in the longest wins, 2=Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout., 4=Multi vote: Allows everybody to vote for 3 maps instead of one, first choice map gets 3 votes, second choice gets 2, third choice gets one, 8=Don't randomize the maps, so they will always appear in the same order, 16=A passed nextmap vote (when g_gametype is 6) will start the intermission and lets players vote which map should be played next. |
Controls how map voting works |
|
g_maxLevelBattleSense |
|
— |
(fără descriere) |
|
g_maxLevelCovertOp |
|
— |
Cvars to cap the max level a player can gain in a skill.
N!tmod has 5 levels in each skill.
If you don't like the extra skill rewards, you can disable it using these cvars
For exemple, set all these to 5 and you'll never gain a skill above 4.
Set them all to 0 to disable skills all together. |
|
g_maxLevelEngineer |
|
— |
(fără descriere) |
|
g_maxLevelFieldOp |
|
— |
(fără descriere) |
|
g_maxLevelLightWeapons |
|
— |
(fără descriere) |
|
g_maxLevelMedic |
|
— |
(fără descriere) |
|
g_maxLevelSoldier |
|
— |
(fără descriere) |
|
g_maxMapsVotedFor |
|
— |
Map Voting cvars Only valid if gametype = 6 |
|
g_maxWarp |
|
— |
Controls the amount of "warping" that players with high packet loss can do. The [integer] is the number of server frames that you allow a player to miss before their next movement is put in check. A server frame is 50ms on a typical server (sv_fps set to 20). This means that if you set g_maxWarp to 5 you wont allow players to warp from point A to point B if that distance takes an normal player 1/4 of a second to travel. Setting this to 1 is a good way to drive off just about everyone from your server. As far as I can tell, 1000ms is allowed by default in the game, so setting this to any value higher than 39 should have no effect if sv_fps is set to 10. |
|
g_maxXP |
|
— |
Reset XP when a player reach this limit. (-1 to disable) |
|
g_medicChargeTime |
|
— |
Chargetimes |
|
g_medics |
|
1=Medics can t pick up their own med packs at all, 2=Medics can't get akimbo, 4=Medics can't carry or pickup a SMG, 8=Medics can heal teammates with their revive syringes., 16=Level 5 First Aid skill will allow players to regenerate HP in all classes (except medic class if the flag 32 is set), 32=Medics don't regenerate HP at all, 64=Medics regenerate normal HP at 2HP/second and extra HP at 1HP/second, 128=Medics regenerate normal HP at 1HP/second and don't regenerate extra HP at all |
Bitflag to modify Medic class behaviour. |
|
g_minHits |
|
— |
Minimum damaging hits required before calculating if player has reached g_teamDamageRestriction |
|
g_minMapAge |
|
— |
Define how long (in map number) a map is ineligible for voting, after it is played |
|
g_misc |
|
1=Don't let teammates disarm dynamite near objective (only the dynamite owner can disarm it, and enemies, of course...), 2=Do not give XP to players who kill someone who has been inactive for more than 30 seconds, 4=Do not give xp for med packs, 8=Do not give xp for ammo packs, 16=Visible enemy landmines (Battle sense level 4) will be transparent red/blue instead of the usual transparent white texture, 32=Enable realistic lean animation (Attention this will be forced if g_weapons flag 256 is enabled!), 64=Players who drown can't be revived |
Bitflag to control a few miscellaneous options. |
|
g_missileCams |
|
1=Enable Panzer Cam, 2=Enable Mortar Cam, 4=Enable Rifle Grenade Cam, 0=Disable |
Since 1.4 - Panzer, mortar and rifle grenade cameras - See documentation |
|
g_missileGravity |
|
0=Disable, 1=Strong effect, 2=Realistic effect |
Missiles related cvars |
|
g_missileHealth |
|
— |
Controls the amount of health a panzer/bazooka missile has. Set this to 0 to make missiles indestructible. |
|
g_missileSpeed |
|
— |
the speed a panzer/bazooka missile travels at. Set to 0 or 2500 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled. |
|
g_mortarBBox |
|
0=Disable, 1=Enable |
Enablethe use of a bounding box (hitbox) around mortar shells, to prevent them from going through small windows and other narrow gaps. |
|
g_msg1 |
|
— |
(fără descriere) |
|
g_msg2 |
|
— |
(fără descriere) |
|
g_msg3 |
|
— |
(fără descriere) |
|
g_msg4 |
|
— |
(fără descriere) |
|
g_msg5 |
|
— |
(fără descriere) |
|
g_msg6 |
|
— |
(fără descriere) |
|
g_msg7 |
|
— |
(fără descriere) |
|
g_msg8 |
|
— |
(fără descriere) |
|
g_msg9 |
|
— |
(fără descriere) |
|
g_msg10 |
|
— |
(fără descriere) |
|
g_msgPos |
|
— |
(fără descriere) |
|
g_msgs |
|
— |
Delay, in seconds, between banner messages. (see g_msgpos) |
|
g_multikillTime |
|
— |
Maximum delay, in milliseconds, between two kills, to count as a multikill |
|
g_noAttackInvul |
|
0=Disable, 1=Enable |
If enabled, player will lose his spawn protection if he starts attacking before g_spawnInvul seconds. |
|
g_noCharge |
|
0=Disable, 1=Enable |
Disable Charge usage |
|
g_noReload |
|
0=Disable, 1=Enable |
No need to reload, clips are automatically filled |
|
g_password |
|
— |
Passwords, Slots |
|
g_pickAnyWeapon |
|
0=Disable, 1=Enable |
Can pick any weapons on the ground |
|
g_playDead |
|
0=Disable, 1=Enable |
Toggle playing dead with /playdead |
|
g_poison |
|
0=Disable, 1=Enable - Poison can only be cured by medic syringes, 2=Enable - Poison can be cured by health cabinets, medpacks dropped by other medics and medic syringes., 4=Enable - Jaymod style damage ratio (-10hp/1500ms, N!tmod ratio : -20hp/1000ms), 8=Enable - Can't cure poison with medpacks dropped by our poisoner (requires flag 2 to be set) |
Enable or disable Poison syringes for level 4 light weapons. |
|
g_privateMessages |
|
0=Disable, 1=Enable |
If enabled, players can send private messages on the server. |
|
g_realBody |
|
0=Disable (Use ETPro style Hitboxes), 1=Reduce body hitbox width, 2=body hitbox height lowered to shoulders, 4=Dead/Prone/Playdead hitboxes height lowered, 8=Crouch hitbox lowered to shoulders (a little more than ETPro) |
Toogle N!tmod realbody hitbox (see documentation) |
|
g_realHead |
|
0=Disable, 1=Enable |
Toggle ETPro realhead hitbox |
|
g_resetXPMapCount |
|
— |
Number of maps need to be played before player XP is reset. |
|
g_revenge |
|
0=Disable, 1=Enable |
New cvars - Since N!tmod 1.4 |
|
g_rockets |
|
1=Guided Panzer rockets, 2=Homing Panzer rockets (follow nearby enemies) |
Bitflag to modify Panzerfaust rockets behavior. |
|
g_secureShrubPassword |
|
— |
If set, "Secure Shrubbot Login" will be enabled.
When this feature is enabled, some important !commands require admins to be logged in using the "/sslogin".
We also added "/sslogout" client command
This feature has been added a long time ago to prevent problems related go PBGUID spoofing, we are not sure if it's still useful... |
|
g_shortcuts |
|
0=Disable, 1=Enable |
Enable shortcuts in chat |
|
g_shove |
|
— |
Player shoving (pushing) distance |
|
g_shoveNoZ |
|
0=Disable, 1=Enable |
If enabled, can't shove (push) players vertically |
|
g_shrubbot |
|
— |
(fără descriere) |
|
g_skills |
|
1=Flak Jacket carries over, 2=Enemy recognition carries over, 4=Assassin backstab bonus carries over, 8=Landmine spotting ability carries over |
Bitflag to keep a specific class award when playing other classes |
|
g_slashKill |
|
1=Half a charge bar on /kill, 2=No charge on a /kill, 4=Same charge as a player had upon the /kill, 8=Cannot use /kill, 16=Cannot /kill while poisoned, 32=While in limbo after a /kill, charge bar fills normally, 64=Cannot use /kill while in a fight |
Options for self-kill |
|
g_soldierChargeTime |
|
— |
Time, in milliseconds, it takes for Soldier class charge bar to refill |
|
g_spawnInvul |
|
— |
Time, in seconds, players will be invulnerable after respawning. |
|
g_spectatorInactivity |
|
— |
Delay in seconds before kicking a spectator for inactivity.
If enabled, a warning message is sent to the inactive spectator after half of the specified time.
See also g_inactivity and g_inactivityOptions. |
|
g_spectatornames |
|
— |
(fără descriere) |
|
g_speed |
|
— |
Overall player speed |
|
g_TDMObjBonus |
|
— |
If set higher than 0, defines how many Bonus Points that will be given to the team that completes the final objective. |
|
g_TDMOptions |
|
1=Team score will be inscreased by 1 point per kill. Don't forget to review g_TDMObjBonus and g_TDMScore values if you are using this option., 2=Disable selfkill (/kill) during TDM, 4=Disable Artillery Support during TDM, 8=Enable intermission map voting, 16=Round will end when timelimit is reached |
Bitflag to control some options specific to Team Death Match gametype. |
|
g_TDMScore |
|
— |
If Team Death Match (g_gametype 7) is enabled, this sets the score that a team has to reach to win the round. |
|
g_teamChangeDelay |
|
— |
/team Flood Protection
If enabled, it sets the minimum delay, in milliseconds, before a new team change.
Players are not allowed to change team if the time between the last team change and the current attempt is lower than the specified delay.
Players can always move spec without any delay if they are currently in Axis or Allies team
Set to 0 to disable. |
|
g_teamChangeKills |
|
0=Disable, 1=Enable |
Changing team adds a death to the player stats |
|
g_teamDamageMinHits |
|
— |
(fără descriere) |
|
g_teamDamageRestriction |
|
— |
If higher than 0, anybody that has this percentage of hits inflicted on a teammate will automatically be kicked. A minimum of g_minhits hits total is required before this is calculated. Client can check their current stats by typing /damage in the console. |
|
g_teamforcebalance |
|
— |
(fără descriere) |
|
g_throwDistance |
|
— |
Sets the distance a ammo or health pack is thrown. |
|
g_truePing |
|
0=Disable, 1=Enable |
Enable true ping calculation based on client commands timestamps. |
|
g_voiceChatsAllowed |
|
— |
Maximum number of voicechats allowed before the voicechat flood protection is triggered. |
|
g_voting |
|
1=Use total voters instead of total players to decide if a vote passes, 2=Votes that pass do not count for vote_limit, 4="(called by *caller_name*)" will be displayed in the vote description |
Vote cvars |
|
g_war |
|
1=Enable Panzer War, 2=Enable Sniper War, 3=Enable Rifle Grenade War, 4=Enable Knife War - (replacing g_knifeonly cvar since 2.2), 0=Disable |
Panzerwar (1) OR Sniperwar (2) - See documentation |
|
g_weaponItems |
|
0=Drop no weapons upon limbo death., 1=Drop primary weapon upon limbo death (default ET)., 2=Drop Binoculars if player has them., 4=Extra clips are included when you pickup a dropped weapon., 8=Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground., 16=Do not pickup dropped weapons that are empty, or if you have full ammo for that particular weapon., 32=Players will drop ONE knife upon limbo death if carrying more than one. |
Customize how weapons are dropped upon limbo death |
|
g_weapons |
|
1=Knife can get headshots, 2=Throwing knife can get headshots, 4=Level 5 Engineers will spawn with a Bomb. - Looks like a red smoke bomb, but does as much damage as a dynamite and explodes in 4 seconds. Only 1 per life, 8=Level 5 Engineers' landmines inflict +15% damage, 16=Allow Engineer's "Bomb" to damage movers (trucks, tanks, etc.), 32=Disable Sten overheating, 64=Disable Mobile MG42 overheating, 128=Allow headshots with Mobile MG42, 256=Allow players to fire while leaning (1st person view and 3rd person animation are modified if this option is enabled), 512=Allow Medics and Engineers to pick Sten in limbo, 1024=Enable fast shooting for MP40, Thompson and Sten (delay between rounds lowered from 150ms to 110ms), 2048=Throwing knives will poison targets, 4096=Fire underwater (except flamers, panzers, rifle grenades, mortars and MG42), 8192=Enable poison gas canisters, 16384=Enable poison gas landmines, 32768=Enable tripmines |
Bitflag to control various weapon options |
|
g_weaponScriptsDir |
|
— |
Defines the directory that weapon scripts will be placed to edit how weapons work |
|
g_XPDecay |
|
1=Enable XP Decay, 2=Do not decay a player's XP when they are disconnected from the server., 4=Do not decay a player's XP for the class they are currently playing as., 8=Do not decay a player's XP while they are spectating., 16=Do not decay a player's XP during warmup/intermission., 32=Do not decay a player's XP when he/she is playing on a team., 64=Do not decay a player's Battle Sense XP when he/she is playing., 128=Do not decay a player's Light Weapons XP when he/she is playing. |
Decays players XP on the server when set to 1. |
|
g_XPDecayFloor |
|
— |
Minimum floor that any skill XP can be reduced to by g_XPDecay. |
|
g_XPDecayRate |
|
— |
Rate, in skill points per second, that XP skill points, for each skill, will decay when g_XPDecay is enabled.
Setting this to 0.2 would result in a player losing 12 points per minute IN ALL SKILLS,
so up to 84XP per minute if the player has skill points for each skill. |
|
g_XPSave |
|
0=Disable XPSave, 1=Enable XPSave - Saved when client disconnects, or when map ends/restarts, 2=Don't erase current map XP when map restarts, 4=Never reset saved XP - XP can still be reset using !resetxp, !resetmyxp., 8=Drop clients with the same NGUID as a connecting client to avoid corrupted XPSave |
XPSave |
|
g_XPSaveMaxAge |
|
— |
XPSave duration in seconds. |
|
ip_max_clients |
|
— |
Maximum number of connections allowed from the same IP address. Set to 0 to disable. |
|
Location |
|
— |
(fără descriere) |
|
logfile |
|
— |
(fără descriere) |
|
lua_modules |
|
— |
CrazyMod.lua mortar.lua |
|
MAIL |
|
— |
(fără descriere) |
|
match_warmupDamage |
|
0=No damage during warmup, 1=Can only damage enemies, 2=Can damage anyone |
Warmup damage options |
|
n_allowDropWeapon |
|
0=Disable, 1=Enable |
If enabled, players can drop their primary weapon to the floor using "dropweapon" command (can be used in console or bound to a key). |
|
n_ammoPackSinkDelay |
|
— |
Delay (in milliseconds) before dropped ammopacks disappear. |
|
n_classesMaxHP |
|
— |
Allows setting max HP for each classes. Values must be space separated.
Classes, in order, are: Soldier, Medic, Engineer, FieldOps, CovertOps.
Example: value "120 150 140 110 130" means: Soldiers 120 HP Max, Medics 150 HP Max, Engineers 140 HP Max, FieldOps 110 HP Max, CovertOps 130 HP Max
Setting one of the values to 0 will use the usual max HP value for that class. |
|
n_crazyGravity |
|
0=Disable, 1=Enable |
Toggle Crazy Gravity (Automaticly set to 0 on map end) |
|
n_crazyGravityInterval |
|
— |
Delay, in milliseconds, between gravity changes when Crazy Gravity is enabled. |
|
n_crazyGravityMax |
|
— |
Maximum gravity value when Crazy Gravity is enabled. |
|
n_crazyGravityMin |
|
— |
Minimum gravity value when Crazy Gravity is enabled. |
|
n_crouchStandDelay |
|
— |
Delay in MILLISECONDS a player must wait before he can stand up after crouching. Set to 0 to disable this delay. |
|
n_dbSync |
|
— |
(fără descriere) |
|
n_greetingPos |
|
0=Chat, 1=Center of the screen, 2=Obituaries (popups on left), 3=Banners on top of the screen, 4=Console only |
Controls where greeting are displayed. |
|
n_killAssistances |
|
0=Disable, 1=Enable Kill Assistances, 2=Enable Suicide Assistances, 4=Enable TeamKill Assistances |
Bitflag to toggle kill assistances.
An announce will appear on your screen if you inflicted damage to a player but someone else kills him.
Players will get +1XP if inflicted damage is lower than 50, +2XP if higher.
TeamKill assistances causes 1 or 2 XP loss depending on damage. |
|
n_LogCurrentTime |
|
— |
If enabled, real time will be printed in logs instead of server uptime. |
|
n_medPackSinkDelay |
|
— |
Delay (in milliseconds) before dropped medpacks disappear. |
|
n_minNameLength |
|
— |
If set higher than 0, minimum length of player names when they connect. |
|
n_multiReviveTime |
|
— |
Maximum delay, in milliseconds, between two revives, to count as a multi revive.
Hardcoded multirevive sound path on client side: sound/nit/mr1.wav, sound/nit/mr2.wav, sound/nit/mr3.wav, sound/nit/mr4.wav
These sounds are not provided into the official PK3 because we have no sounds for them, it's optional.
If you want to use your own sounds, add them into a custom pk3 using the above paths. |
|
n_noSkillUpgrades |
|
— |
If enabled, players can still score XP but their skill levels will be locked to 0 (Same as ETPro's b_noskillupgrades). |
|
n_NxAC_CheckClientBinary |
|
— |
NxAC: verifică integritatea binarului client. |
|
n_NxAC_CvarScan |
|
— |
NxAC: activează scanarea cvar-urilor client. |
|
n_NxAC_CvarScanDelay |
|
— |
Delay in milliseconds between each cvar query. Values too low might cause lags or server command overflow. |
|
n_NxAC_CvarScanInterval |
|
— |
NxAC: interval scanare cvar-uri (secunde). |
|
n_NxAC_CvarScanMaxWarnings |
|
— |
Maximum number of warnings before kicking a player who doesn't respect the cvar rules. Instant kick if set to 0. |
|
n_NxAC_CvarScanWait |
|
— |
Delay in milliseconds before server starts sending cvar queries to a client after he has finished connecting. |
|
n_preciseLandmineTrigger |
|
0=Disable, 1=Enable |
If enabled, player bounding box has to be inside the landmine bounding box to trigger it, instead of calculating the distance between the landmine and the player. |
|
n_proneDelay |
|
0=No spread change, players can't stand up for 750 milliseconds (normal behavior), 1=Maximum spread for 1 second after proning, players can't stand up for 1750 milliseconds (ETPro b_proneDelay 1 behavior), 2=Maximum spread for 1 second after proning, players can't stand up for 750 milliseconds (New), 3=No spread change, players can't stand up for 1750 milliseconds (New) |
Options to modify the way player proning works |
|
n_reviveSpreeOptions |
|
0=Disable revive sprees, 1=Enable revive sprees, 2=Count syringe heals as revives, 4=Announce revives to clients, 8=Announce revive spree end, 16=Count syringe heals for multi revives |
Bitflag to control revive spree options. |
|
n_SQLiteDBPath |
|
— |
Absolute path to the SQLite database file.
Must include filename (ex: C:\nitmod.sqlite) !!
Database file will automaticly be created.
Admin System, XPSave, Mails and Map Records will be unavailable if this cvar is not or not correctly set or if something went wrong while opening the file.
Errors will be printed in the server console and written to logs (if logging is enabled). This can help us solving your problems. |
|
n_standCrouchDelay |
|
— |
Delay in MILLISECONDS a player must wait after crouching and standing up to crouch again. Set to 0 to disable this delay. |
|
n_tankMountDelay |
|
— |
Delay in SECONDS a player must wait before he can re-mount a tank. Set to 0 to disable this delay. |
|
n_userMail |
|
0=Disable, 1=Enable |
If enabled, players will be allowed to send "mails" to offline players.
This feature can be useful if a player needs to contact a server admin but isn't connected at the same time. |
|
omnibot_enable |
|
0=Disable, 1=Enable |
Omnibots |
|
omnibot_flags |
|
1=Disable XPSave for bots, 2=Bots cannot mount tanks, 4=Bots cannot mount emplaced guns, 8=Don't count bots ('omnibot_playing' cvar will be set to -1 if this flag is set), 16=Bots will target ungibbed enemies, 32=Bots will trigger team and spotted mines, 64=Bots can use g_shove, 65536=Bots will use Poison Gas Landmines (if enabled, see g_weapons) rather than normal Landmines |
Various Omni-Bot options |
|
omnibot_path |
|
— |
Absolute path to your Omni-bot installation. |
|
pb_sv_enable |
|
— |
Activează modulul PunkBuster pe server. |
|
rconpassword |
|
— |
(fără descriere) |
|
refereePassword |
|
— |
(fără descriere) |
|
server_motd0 |
|
— |
set sv_hostname "GameTrackerClaimServer" |
|
server_motd1 |
|
— |
Server MOTD line #2. |
|
server_motd2 |
|
— |
Server MOTD line #3. |
|
server_motd3 |
|
— |
Server MOTD line #4. |
|
server_motd4 |
|
— |
Server MOTD line #5. |
|
server_motd5 |
|
— |
Server MOTD line #6. |
|
server_motd6 |
|
— |
Server MOTD line #7. |
|
shoutcastpassword |
|
— |
Shoutcaster |
|
skill_battleSense |
|
— |
(fără descriere) |
|
skill_covertops |
|
— |
(fără descriere) |
|
skill_engineer |
|
— |
(fără descriere) |
|
skill_fieldops |
|
— |
(fără descriere) |
|
skill_lightweapons |
|
— |
Allow customization of the experience points necessary to go up in ranks.
These settings consist of five space-separated integers indicating the number of XP required in a specific skill, to reach the next rank.
A string such as "3 10 10 10 10" indicates that 3 points are required to go up the first rank, and the next four ranks are granted when
the players reaches 10 points in this skill.
You can also grant levels upon connection by using a value like "0 0 0 100 150".
This would mean that the first three ranks would be granted upon connection, the 4th and 5th ranks would be granted at 140 and 200 points.
It is also possible to completely disable a rank for a certain skill by using "-1".
For example, if you use the value "20 50 90 -1 200", rank 4 and rewards that come with it will be disabled,
players will jump from rank 3 to rank 5 when they reach 200 points for the specific skill, without ever reaching the 4th rank. |
|
skill_medic |
|
— |
(fără descriere) |
|
skill_soldier |
|
— |
Skills cvars |
|
sl_clanid |
|
— |
(fără descriere) |
|
sl_id |
|
— |
(fără descriere) |
|
Support |
|
— |
(fără descriere) |
|
sv_advert |
|
— |
Legacy |
|
sv_allowDownload |
|
— |
(fără descriere) |
|
sv_cheats |
|
— |
Activează cheat-urile (setează 0 pentru servere publice). |
|
sv_dl_maxRate |
|
— |
increase/decrease if you have plenty/little spare bandwidth |
|
sv_dl_timeout |
|
— |
(fără descriere) |
|
sv_hostname |
|
— |
(fără descriere) |
|
sv_master1 |
|
— |
(fără descriere) |
|
sv_master2 |
|
— |
(fără descriere) |
|
sv_master3 |
|
— |
(fără descriere) |
|
sv_master4 |
|
— |
(fără descriere) |
|
sv_master5 |
|
— |
(fără descriere) |
|
sv_master6 |
|
— |
(fără descriere) |
|
sv_master7 |
|
— |
(fără descriere) |
|
sv_master8 |
|
— |
(fără descriere) |
|
sv_master9 |
|
— |
(fără descriere) |
|
sv_master10 |
|
— |
(fără descriere) |
|
sv_maxclients |
|
— |
Maximum number of players allowed on the server (Hard limit: 64) |
|
sv_maxRate |
|
— |
Rată maximă pentru clienți (limită de bandă). |
|
sv_privateclients |
|
— |
(fără descriere) |
|
sv_privatepassword |
|
— |
Password for private slots (See sv_privateClients) |
|
sv_protectLog |
|
— |
(fără descriere) |
|
sv_punkbuster |
|
— |
Activează suportul PunkBuster (necesită fișiere PB). |
|
sv_tracker |
|
— |
(fără descriere) |
|
sv_wh_add_xy |
|
— |
(fără descriere) |
|
sv_wh_bbox_horz |
|
— |
(fără descriere) |
|
sv_wh_bbox_vert |
|
— |
(fără descriere) |
|
sv_wwwBaseURL |
|
— |
(fără descriere) |
|
sv_wwwDlDisconnected |
|
— |
(fără descriere) |
|
sv_wwwDownload |
|
— |
(fără descriere) |
|
sv_wwwFallbackURL |
|
— |
(fără descriere) |
|
team_airstrikeTime |
|
— |
Minimum delay, in seconds, between airstrikes per team. |
|
team_artyTime |
|
— |
Minimum delay, in seconds, between artillery strikes (Firing For Effect) per team. |
|
team_maxFlamers |
|
— |
Maximum number of players per team allowed to use Flamethrower
Set to -1 to disable restriction |
|
team_maxLandmines |
|
— |
Maximum number of landmines per team
This value has to be set. A value of "0" will not allow any landmine to be set! |
|
team_maxMG42 |
|
— |
(fără descriere) |
|
team_maxMortars |
|
— |
Maximum number of players per team allowed to use Mortar
Set to -1 to disable restriction |
|
team_maxPanzers |
|
— |
Weapons Restrictions |
|
team_maxRifleGrenades |
|
— |
(fără descriere) |
|
team_maxtripmines |
|
— |
(fără descriere) |
|
team_panzerRestriction |
|
— |
Minimum percentage of connected players needed to enable Panzerfaust.
If set to 10 on a 20 player slot server up to 2 players can use panzer.
Set to 0 to disable |
|
url |
|
— |
(fără descriere) |
|
URL |
|
— |
(fără descriere) |
|
vote_allow_antilag |
|
0=Disable, 1=Enable |
Toggle voting to modify antilag status |
|
vote_allow_balancedteams |
|
0=Disable, 1=Enable |
Toggle voting to modify balanced teams status |
|
vote_allow_comp |
|
0=Disable, 1=Enable |
Toggle "Competition Settings" voting (requires default_comp.cfg on the server) |
|
vote_allow_friendlyfire |
|
0=Disable, 1=Enable |
Toggle Friendly Fire voting |
|
vote_allow_gametype |
|
0=Disable, 1=Enable |
Toggle gametype voting |
|
vote_allow_kick |
|
0=Disable, 1=Enable |
Toggle voting to kick players |
|
vote_allow_map |
|
0=Disable, 1=Enable |
Toggle map voting |
|
vote_allow_maprestart |
|
0=Disable, 1=Enable |
Allow the vote to restart the map |
|
vote_allow_matchreset |
|
0=Disable, 1=Enable |
Toggle match reset voting |
|
vote_allow_mutespecs |
|
0=Disable, 1=Enable |
Toggle voting to mute spectators |
|
vote_allow_muting |
|
0=Disable, 1=Enable |
Toggle voting to mute players |
|
vote_allow_nextcampaign |
|
0=Disable, 1=Enable |
Toggle next campaign voting |
|
vote_allow_nextmap |
|
0=Disable, 1=Enable |
Toggle nextmap voting |
|
vote_allow_poll |
|
0=Disable, 1=Enable |
Toggle Poll voting |
|
vote_allow_pub |
|
0=Disable, 1=Enable |
Toggle "Public Settings" voting (requires default_pub.cfg on the server) |
|
vote_allow_referee |
|
0=Disable, 1=Enable |
Toggle voring to referee players |
|
vote_allow_restartcampaign |
|
0=Disable, 1=Enable |
Toggle campaing restart voting |
|
vote_allow_shuffleteamsxp |
|
— |
(fără descriere) |
|
vote_allow_shuffleteamsxp_norestart |
|
— |
(fără descriere) |
|
vote_allow_surrender |
|
0=Disable, 1=Enable |
Toggle voting to surrender |
|
vote_allow_swapteams |
|
0=Disable, 1=Enable |
Toggle voting to swap teams WITHOUT restarting match |
|
vote_allow_swapteamsrestart |
|
0=Disable, 1=Enable |
Toggle voting to swap teams & restart match |
|
vote_allow_timelimit |
|
0=Disable, 1=Enable |
Toggle voting to modify timelimit |
|
vote_allow_warmupdamage |
|
0=Disable, 1=Enable |
Toggle voting to modify warmup damage settings |
|
vote_limit |
|
— |
Maximum number of votes a player can call per map. |
|
vote_percent |
|
— |
Percentage of "YES" votes required for a vote to pass. |