|
b_anticheat |
|
1 |
Comutator anti-cheat ETPro.
Valori: 0=off, 1=on.
Recomandat: 1 pe public/competitiv. |
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b_antilag |
|
— |
Antilag ETPro (compensare hit/lag). |
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b_antiwarp |
|
1 |
Antiwarp ETPro (reduce warping).
Valori: 0=off, 1=on.
Recomandat: 1 pentru stabilitate. |
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b_backupcvars |
|
— |
Backup/restore cvar-uri client (siguranță setări match). |
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b_bannerlocation |
|
0-248 |
Defines the locations where banners are printed add together the following values: 8 - player chat area 16 - left popup area (not recommended) 32 - centered above the chat area 64 - console only 128 - banner area (recommended) For compatibility, the old-style locations (from 0-4) are also supported. The client defaults to b_logbanners 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged to the console. |
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b_banners |
|
0-999 |
defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. |
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b_bannertime |
|
— |
the time in seconds between the display of banners |
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b_brokenlogtimestamps |
|
1 |
use the broken timestamp format for the server logfiles. This option exists for reverse compatibility, in case a program that reads the server log file depends on the timestamps being broken in order to function properly. |
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b_campaignfile |
|
— |
allow specification of a specific campaign file instead of having the server scan for them all, thereby referencing every pk3 containing a campaign file. |
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b_chargetransfer |
|
1 |
are engineers allowed to transfer charge via landmines ? |
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b_cheatkicktime |
|
— |
defines the time in minutes that cheaters will be banned for when kicked by etpro's anti-cheat system |
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b_cheatlog |
|
— |
defines the name of a separate log for the anti-cheat system when set to an empty string, the anti-cheat system uses the main system log file |
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b_cursefilter |
|
any list of words |
a space-separated list of banned words on the server |
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b_cursefilteraction |
|
— |
what to do when a banned word is spoken 0 = do nothing 1 = silently filter the messages (it will still appear to the player as though his/her message was sent) 2 = censor (e.g. "hey, you are a *********") 3 = filter the message (it isn't displayed to anybody) |
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b_customVoiceChat |
|
1 |
when enabled, players may use custom voicechat messages, e.g. /vsay_team IAmSoldier Respawning Soldier w/Panzer |
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b_damagexp |
|
1 |
when enabled, certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. this can help even gameplay on extremely offense-biased maps, solves some problems with the original per-kill system (e.g. an airstrike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player. |
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b_defaultbantime |
|
— |
default time for server console kicks |
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b_defaultskills |
|
0-4 for each skill |
new players start with these skill levels in each class. The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier); therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. |
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b_distancefalloff |
|
1 |
when enabled, smg / pistol damage decreases with distance (as in etmain). Turned off, damage is always the same (like RTCW) |
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b_emptyscript |
|
— |
script to exec if server is empty. |
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b_ettv_flags |
|
0-3 |
Bitmask controlling special features for ETTV slave clients 1 - Don't allow ETTV slaves to be kicked. 2 - Automatically give ETTV slaves shoutcaster status. |
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b_extendedprone |
|
1 |
when enabled, the stand->prone animation will go through a crouch animation first, lengthening the time of the prone animation. |
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b_fallingbugfix |
|
1 |
enables a fix in the physics code which should prevent players from getting stuck on edges and subsequently falling to their death from 1 metre. |
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b_fixedphysics |
|
0-2 |
controls various physics fixes 0 - Standard ET physics. 1 - Don't snap positions (avoiding rounding error), jump velocity set to match etmain's at b_fixedphysicsfps fps. 2 - Standard ET physics with anti-333fps; doesn't snap positions above 166fps or change etmain jump velocity. |
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b_fixedphysicsfps |
|
— |
controls jump velocity when using b_fixedphysics 1 Since jump height/velocity is so strongly tied to rounding error in etmain physics, the etmain velocity doesn't make sense when no longer rounding positions. To compensate, b_fixedphysics 1 will set the player's jump velocity to the etmain equivalent at whatever framerate b_fixedphysicsfps is set to. |
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b_floodKickBurst |
|
— |
max commands in a burst Clients get warnings if they come within 4/5ths of the limit default 20 valid values >= 10 |
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b_floodKickRate |
|
— |
continuous commands/sec allowed default 15 valid values >= 10 if a client sends more, it is counted against burst below |
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b_floodKickTime |
|
— |
time in seconds to kick users who exceed flood limit. 0 means the player is allowed to re-join immediately. default 0 valid values >= 0 |
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b_flushItems |
|
1 |
Align items so that they are at the same angle as the surface they land on (i.e. ground-oriented items.) Looks nicer than the normal behavior, with no behavioral changes. |
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b_headshot |
|
0-15 |
headshot mode add these values together for custom headshot modes 1 - headshots only 2 - instagib 4 - clients can only damage other clients 8 - clients can only receive damage from other clients |
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b_helmetprotection |
|
1 |
do players helmets protect them ? |
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b_instagibDamage |
|
— |
damage used for instagib mode (e.g. set this to 160 so that a player can still be revived after being shot.) |
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b_intermissiontime |
|
— |
The maximum number of seconds the debriefing/intermission screen will be active before switching to the next map. |
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b_intreadypercent |
|
0-100 |
percentage of players required to be ready during intermission to abort the countdown and continue to the next map. |
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b_logrealtimestamps |
|
1 |
log the time of day (as hh:mm.ss) instead of the amount of time the server has been on the current map. |
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b_mapconfigdirectory |
|
— |
define the directory to look for default map configs. when a new map loads, the server looks for mapdefault_mapname.cfg and executes it if found. if not found, it looks for mapdefault.cfg. (this setting will be ignored when a certified configuration is loaded) |
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b_mapscriptdirectory |
|
— |
points to the directory where your map scripts reside; for example, b_mapscriptdirectory "etpromapscripts" will load scripts from .../etpro/etpromapscripts/, which contains the modified fueldump and battery. |
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b_match_warmupjoin |
|
1 |
controls whether or not players are allowed to join a team during the warmup countdown. |
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b_maxmortarpitch |
|
— |
Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees. 0 means no limit. |
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b_moverscale |
|
— |
Controls how fast most movers (i.e. vehicles) will move compared to their normal speed. Extremely high values will cause erratic behavior. |
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b_multiview |
|
1 |
enable OSP's multiview. multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. |
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b_noskillupgrades |
|
1 |
when set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. |
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b_panzerlevelup |
|
0-5 |
defines the skill level at which the panzerfausts receive the 'Improved Projectile Resources' upgrade. The mortar is unaffected. A value of '5' means that the panzerfaust will never be subject to this upgrade. |
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b_privatemessages |
|
0-36 |
the minimum number of characters needed for the name match when sending a private message. setting to 0 will disable private messaging. |
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b_pronedelay |
|
— |
Don't allow players to turn or move for this many milliseconds after starting to go prone. |
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b_realHead |
|
1, 257 |
when enabled, the head hitbox is where the head is drawn on the client, instead of at the top-center of the body hitbox. Additional values can be added for debugging, although g_smoothClients should be 0 for the debug lines to match up properly: 1 - enable real head hitbox 256 - Show headbox every server frame 512 - Show prone box every server frame 1024 - Show body hitbox every server frame |
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b_riflegrenades |
|
1 |
enables/disables rifle grenades for engineers carrying the Garand/K43. |
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b_semiAdminLevels |
|
0-999 |
defines the number of semiadmin levels to use. The default value of 0 disables semiadmin functionality. |
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b_shoutcastpassword |
|
— |
sets the shoutcaster password; when set, shoutcasters can login with /sclogin <shoutcastpassword> or /shoutcastlogin <shoutcastpassword> |
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b_shove |
|
— |
Defines the amount of knockback inflicted upon someone that a player shoves. Set to 0 to disable shoving. |
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b_shove_noz |
|
1 |
Disables Z-axis (vertical) shoving to prevent players from shoving others over walls |
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b_showClientCommands |
|
1 |
log every command (e.g. say, vsay, team) that a client performs to the server log and console. This is mostly useful for other programs that read the log file, but it can be helpful to a curious server administrator as well. |
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b_shrug |
|
1 |
allow omgzshrughax |
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b_spectatorNames |
|
0-2 |
allows free floating spectators to see player names. 0: nobody but shoutcasters can see names in spectator mode 1: referees/semiadmins/shoutcasters can see names 2: anybody can see names. |
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b_statsaver |
|
1 |
enables/disables the stat saver feature, which will save player stats across disconnects. see the admin guide for details. |
|
b_stickycharge |
|
— |
If set to 1, class chargebars will be 'sticky' across |
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b_watermark |
|
image filename |
enables a server watermark on the client's display. see the admin guide for full details. This should be the name of the image without the extension, or blank to disable; for example: set b_watermark "ourclan/logo" |
|
b_watermarkFadeAfter |
|
-1, time in seconds |
controls how many seconds the watermark remains on the player's display after each map change before fading away. Setting this to -1 means that the watermark will never fade away, although clients can still disable the watermark display. |
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b_watermarkFadeTime |
|
— |
controls how many seconds the watermark takes to fade away after displaying for b_watermarkFadeAfter seconds. Setting this to 0 means that the watermark will instantly disappear rather than fading away. |
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b_wolfrof |
|
1 |
use rate of fire similar to RTCW |
|
b_xpstopwatch |
|
1 |
controls whether or not XP is kept across both rounds of a stopwatch match. |
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pb_sv_enable |
|
— |
Activează modulul PunkBuster pe server. |
|
respawns |
|
1, 2 |
- that is, class chargebars will only recharge while that class is being played and the player is alive unless they die at the hands of an enemy player. If set to 2, enemy players don't reset the charge, either. |
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sv_cheats |
|
— |
Activează cheat-urile (setează 0 pentru servere publice). |
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sv_punkbuster |
|
— |
Activează suportul PunkBuster (necesită fișiere PB). |
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team_maxriflegrenades |
|
— |
controls the maximum number of people who can spawn with rifle grenades per team, or -1 for no limit. |
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vote_allow_cointoss |
|
1 |
controls whether voting for a coin toss is allowed. |
|
vote_allow_config |
|
— |
vote_allow_config is a space delimited list of league configurations available for voting and to referees, for example: vote_allow_config "leaguea leaguec". A value of "*" means that all existing configs may be voted for. |
|
vote_allow_surrender |
|
1 |
Allow a team to vote to surrender the current round. |